№ 01 THE PROMPT INJECTION GAME
Break the agent.
Keep the receipts.
An agent with tools. Five rules it should never break. You get twelve turns to find the flaw. The tool call is your receipt.
No signup · five missions · zero real side effects
THE ASSIGNMENT 01 / 05
THE RULE
Storefront agentLoading victim mode...
ONLINETURNS REMAINING
FIELD NOTES · THE SCOREBOARD
The breakers ✳
Names on the wall. Five rules to break. Your best attempt on each mission counts.
RANK / ALIASMISSIONSBEST TURNS
THE EVIDENCE
Winning prompts
Every breach leaves a receipt. The names and payloads below persist between restarts.